Difference between revisions of "Blogs and Social Networks"
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Second Life is a virtual world that allows people to build almost anything and invite the world in to experience it. It has its own economy, and some people have built worlds that include working [http://news.nationalgeographic.com/news/2007/03/070308-second-life.html model ecosystems]. Because it includes community, an economy, and ecosystems, it present interesting possibilities to explore the interaction between the three. [http://www.thepeoplescube.com/red/viewtopic.php?t=1096 Interview with creator of Virtual Reality eco-village] in Second Life, Etopia. Some of these virtual worlds are already having real world effects, such as this one for the [http://www.secondlifeinsider.com/2007/07/09/from-virtual-to-real-a-powerful-call-to-environmental-action/ rain forest.] Adding techology such as the Wii to interact with rich virtual worlds give them [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote additional potential, including training.] | Second Life is a virtual world that allows people to build almost anything and invite the world in to experience it. It has its own economy, and some people have built worlds that include working [http://news.nationalgeographic.com/news/2007/03/070308-second-life.html model ecosystems]. Because it includes community, an economy, and ecosystems, it present interesting possibilities to explore the interaction between the three. [http://www.thepeoplescube.com/red/viewtopic.php?t=1096 Interview with creator of Virtual Reality eco-village] in Second Life, Etopia. Some of these virtual worlds are already having real world effects, such as this one for the [http://www.secondlifeinsider.com/2007/07/09/from-virtual-to-real-a-powerful-call-to-environmental-action/ rain forest.] Adding techology such as the Wii to interact with rich virtual worlds give them [http://www.wired.com/gadgets/miscellaneous/news/2007/07/wiimote additional potential, including training.] | ||
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Revision as of 17:44, 9 March 2008
Remember, none of this content has been reviewed by anyone. It is, however, a way to see different points of view on current events.
Social Networks
Brilliant video explaining Web 2.0 issues such as tagging
http://del.icio.us/tag/environment
http://del.icio.us/tag/sustainability
http://del.icio.us/tag/sustainableliving
http://del.icio.us/tag/ecodesign
tag cloud http://www.hugg.com/tagadelic tag cloud
http://en.wikipedia.org/wiki/Digg
Blogs
Top 35 green blogs, according to Read/Write/Web
http://gristmill.grist.org/ Grist
by Environmental Working Group, with links to other sites/blogs
Virtual Reality
Second Life is a virtual world that allows people to build almost anything and invite the world in to experience it. It has its own economy, and some people have built worlds that include working model ecosystems. Because it includes community, an economy, and ecosystems, it present interesting possibilities to explore the interaction between the three. Interview with creator of Virtual Reality eco-village in Second Life, Etopia. Some of these virtual worlds are already having real world effects, such as this one for the rain forest. Adding techology such as the Wii to interact with rich virtual worlds give them additional potential, including training.